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Studio 360: Cognition, Electrodes, Soul

January 17th, 2003

gramophoneHuman Computer Interaction audio:
studio360-cognition.mp3 - 56 minutes, 13 Mb.
Or stream it in RealAudio from the Studio 360 site.

Here’s my favorite episode of the radio show Studio 360; it’s a fascinating exploration of the links between art, music, machines and the brain.
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Winograd on The Future

September 29th, 2002

gramophoneHuman Computer Interaction audio:
winograd_future.mp3 - 25 minutes, 7 Mb. Synthesized speech for your MP3 player.
Original text here.

In this thoughtful essay, “From Computing Machinery to Interaction Design,” published in Beyond Calculation: The Next Fifty Years of Computing (1997), Stanford Human-Computer Interaction professor Terry Winograd considers how computers and interfaces might evolve over the next 50 years.

Summary: Winograd foresees three key trends in this evolution:
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All Things Considered rips BMW iDrive interface

August 9th, 2002

gramophoneHuman Computer Interaction audio:
atc_bmw_ui_disaster.mp3 - 8 minutes, 19 Mb
Streaming RealAudio version here.

Here’s a scathing review of BMW’s iDrive system, the driver/car interface featured in their newest top-of-the-line automobiles. The press already skewered the arcane iDrive system in dozens of articles, but this one is a classic. You’ll pity the hapless salesman who struggles to make the boneheaded car understand his most basic verbal commands, for a national radio audience.
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Science Friday: The Future of Computing

August 4th, 2002

gramophoneHuman Computer Interaction audio:
totn_future_of_computing.mp3 - 47 minutes, 11 Mb
Streaming RealAudio version here.

This Talk of the Nation segment focuses on innovation in human-computer interaction. Guests include the late Dr. Michael Dertouzos, a pioneer in the humanization of technology and former director of M.I.T.’s Laboratory for Computer Science.

Highlights include Dertouzos’ inspiring plans to free people from the slavery imposed by their own tools. He describes MIT’s Project Oxygen, a $50 million plan to make computers easier to use, and to transparently mold them into people’s living environments.
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